Showing posts with label layout control with tablet. Show all posts
Showing posts with label layout control with tablet. Show all posts

Tuesday, June 9, 2015

Automatic signal change depending on occupancy feedback

dispatcher game: automatic signal change depending on occupancy feedback



In layout editor after you select the block for red and press save, the highlighted track will go back to white.



At this point you can select signals to change automatically when this block is occupied. Touch the signal to select it with red rectangle. Long-touch the signal to change its status. This status represents how to set it when the block is occupied. If you ready with the selections, press the save button again. After that you can set the address and input of the bock.






During the game when the block becomes occupied, the signals will be set automatically. This way a signal can be set to red when a train passes it (using the next block after the signal).
Important notice: this automatic change happens only on the layout loaded currently. If you have a big layout and it is made in more layouts in DigiTrains and you want the automatic signal change to happen on all layouts in the current profile, then you need to set this option by pressing the top right “block” icon  in the header (highlighted with red rectangle).




If you enable the checkbox, then Digitrains will set signals belonging to occupied blocks on all of your layout in the current profile.




During thegame you can navigate to other menus. You can drive a train, Digitrains will take care of the signals in the background. 

Wednesday, March 4, 2015

DigiTrains 2.5 available on Play

DigiTrains 2.5 release notes


Suggested steps to create your layout

1.    Put tracks and turnouts onto the gridview
2.    Add all your accessories in Accessory menu (turnouts, lights)
3.    Compare the turnout states in Accessories menu to the real layout. When your turnout is closed on your layout it must be also closed in DigiTrains. If not, long-touch the turnout and enable “Reverse accessory status” option.
4.    Match your accessories in the layout editor. Long-touch the grids where you have an accessory and select the desired accessory from the pupup menu.
5.    Now switch to command mode with the pencil icon (it must be white). Disable “Adv.” button (Advanced security logic). Touch the turnouts on the screen and compare them to the real layout. They must show the same. (For this the dispatcher game in-app product must be purchased)
6.    If any of the turnouts shows the opposite compared to the real state: long-touch the turnout in editor mode and select “Show cross part of turnout as  straight on layout”.
7.    When all of your turnouts are OK you can start to add routes. When you select a route in command mode, and not all of the turnouts are changing please check try to increase the switch delay parameter in Accessories menu for your turnouts. Long-touch the accessory in Accessories menu and type in 600 for “Switch delay”.
8.    When all of your routes are working fine, you can add block for occupancy feedback.

dispatcher game: new turnout configuration option

In layout editor the straight (Closed) state of a turnout is always the horizontal or vertical line of the turnout. Default the line in 45 degree is the curved (throwed) state. On the screenshot below you can see turnouts marked with red, where this logic is not good. On the real layout the straight state of the turnout must be shown with the 45 degree line, not the horizontal or vertical.
In this case the following must be done to achieve proper visual feedback of a turnout in layout editor and in Accessories menu as well:
Long-touch the turnout in layout editor to edit it and select “Show cross part of turnout as straight in layout”




Speed display: use current conversation bug fix

Bug fix for speed dislay when Use current is activated. Now you can change speedsteps even after selecting current speed and conversation is done automatically by DigiTrains.



Dispatcher game: adjustable grid size

Adjustable grid size in dispatcher game. 3 different size can be used depending on which is more comfortable to you. This way you can use it on your phone, tablet or even FullHD android miniPC.



Big grid:




Medium grid:





Small grid:



dispatcher game: optimized block occupancy feedback screen refresh

Tuesday, February 3, 2015

DigiTrains 2.4 available on Play

Version 2.4 release notes

Optimized tablet view in train control menu

Optimized resource management on tablets. Station speaker deprecated in tablet train control menu, which is more responsive now.

Modified protective turnout logic for routes in dispatcher game




Modified logic in dispatcher game when protective turnouts used in routes: route can be set now if a protective turnout of that route is occupied or selected for another parallel route but has the same status.

Tuesday, January 6, 2015

Module layout for testing DigiTrains

In the last year I not only developed DigiTrains but also created a modular layout to play and for test DigiTrains. The modules are stored in the basement and put together in my living-room for a day in every month. The assemble and disassemble time is approximately 90-90 minutes. 6 person can play at the same time, 2 dispatchers using tablets and 4 engine drivers. Of course we play with DigiTrains, so I can also test the new features.

Full album can be viewed here...