Showing posts with label digitrains dispatcher game. Show all posts
Showing posts with label digitrains dispatcher game. Show all posts

Tuesday, May 10, 2016

DigiTrains 3.2 available on Play

Show the status of next signal

If you use multi-color signals which are able to show the status of next signal, you can use them in DigiTrains. To enable the use of this function first enable it in Dispatcher settings menu which can be opened on the top right menu bar.



Enable the “Enable to add start and end signals for routes in layout editor” setting.



After that, create a new route or edit one (as it is written above in Dispatcher game section). Now after the step where you select your route press save button and you will be asked to select the start signal for the route. After that you will be asked to select the end signal for the route. Then press save to submit your settings. During the process you can quit by pressing the back button above the layout. For start signal only multi-color signal can be chosen.
During dispatcher game DigiTrains will set start signals automatically based on the status of end signals:
·         if you change the status of a signal, which the end signal of an active route, then the start signal will be changed automatically based on the value of end signal (end signal address+0 and address+1 will be set to start signal address+2 and address+3)
·         if you select a route, then the selected route start signal value will be changed based on the end signal (end signal address+0 and address+1 will be set to start signal address+2 and address+3)


For Start signal you need to configure a multi-color signal. A multi-color signal reserves 4 addresses. The base address + 3. Be aware of this when add other accessories, not to use these virtual addresses.

Tuesday, June 2, 2015

DigiTrains 2.7 on Play

DigiTrains 2.7 release notes

dispatcher game: automatic accessory change based on occupancy
There is a new function in dispatcher game. If a block becomes occupied specified accessories (signals) can be changed automatically by DigiTrains. This useful for example to change a signal to STOP if a train goes by. 

Locomotive control with gamepad
Locomotives can be controlled with android compatible bluetooth gamepads.



Dispatcher game advanced logic: protective turnout
Protective turnouts belonging to an active route cannot be changed until the route is released. 

New locomotive picture
This is a bug fix. When you created a new picture for a locomotive its old picture was caches in some menus and did not change until program restart. Now it will be refreshed immediately.


Wednesday, March 4, 2015

DigiTrains 2.5 available on Play

DigiTrains 2.5 release notes


Suggested steps to create your layout

1.    Put tracks and turnouts onto the gridview
2.    Add all your accessories in Accessory menu (turnouts, lights)
3.    Compare the turnout states in Accessories menu to the real layout. When your turnout is closed on your layout it must be also closed in DigiTrains. If not, long-touch the turnout and enable “Reverse accessory status” option.
4.    Match your accessories in the layout editor. Long-touch the grids where you have an accessory and select the desired accessory from the pupup menu.
5.    Now switch to command mode with the pencil icon (it must be white). Disable “Adv.” button (Advanced security logic). Touch the turnouts on the screen and compare them to the real layout. They must show the same. (For this the dispatcher game in-app product must be purchased)
6.    If any of the turnouts shows the opposite compared to the real state: long-touch the turnout in editor mode and select “Show cross part of turnout as  straight on layout”.
7.    When all of your turnouts are OK you can start to add routes. When you select a route in command mode, and not all of the turnouts are changing please check try to increase the switch delay parameter in Accessories menu for your turnouts. Long-touch the accessory in Accessories menu and type in 600 for “Switch delay”.
8.    When all of your routes are working fine, you can add block for occupancy feedback.

dispatcher game: new turnout configuration option

In layout editor the straight (Closed) state of a turnout is always the horizontal or vertical line of the turnout. Default the line in 45 degree is the curved (throwed) state. On the screenshot below you can see turnouts marked with red, where this logic is not good. On the real layout the straight state of the turnout must be shown with the 45 degree line, not the horizontal or vertical.
In this case the following must be done to achieve proper visual feedback of a turnout in layout editor and in Accessories menu as well:
Long-touch the turnout in layout editor to edit it and select “Show cross part of turnout as straight in layout”




Speed display: use current conversation bug fix

Bug fix for speed dislay when Use current is activated. Now you can change speedsteps even after selecting current speed and conversation is done automatically by DigiTrains.



Dispatcher game: adjustable grid size

Adjustable grid size in dispatcher game. 3 different size can be used depending on which is more comfortable to you. This way you can use it on your phone, tablet or even FullHD android miniPC.



Big grid:




Medium grid:





Small grid:



dispatcher game: optimized block occupancy feedback screen refresh

Tuesday, February 3, 2015

DigiTrains 2.4 available on Play

Version 2.4 release notes

Optimized tablet view in train control menu

Optimized resource management on tablets. Station speaker deprecated in tablet train control menu, which is more responsive now.

Modified protective turnout logic for routes in dispatcher game




Modified logic in dispatcher game when protective turnouts used in routes: route can be set now if a protective turnout of that route is occupied or selected for another parallel route but has the same status.